A third game from the summer of 87 (my high point tactically; two fun games previously posted are this pawn roller and this sacrificial flurry; I’m saving one final game which is my highest-rated scalp ever, a short attacking blowout of a senior master).
Fields (2175) – Slater (2080)
1.e4 e6 2.d4 d5 3.e5 c5 4.c3 Nc6 5.Nf3 Qb6 6.a3 c4 7.g3 f6 8.Qe2 fxe5 9.Nxe5 Nxe5 10.Qxe5 Nf6 11.Bg2 Bd6 12.Qg5 0-0 13.0-0 Bd7 14.Nd2 Rae8 15.Nf3 Ne4 16.Qe3 e5 17.Nxe5 [diagram]
At this tender age I had already developed a philosophy: I refused to be ground down. So at the first hint that I was getting into any sort of positional bind, I would detonate all my smart bombs (name that 80s video game reference) and generally try to drag the game into a tactical quagmire, regardless of material cost. So here we go, starting with another favorite move:
17…Rxe5 18.dxe5 Bc5 19.Qe2 Nxf2 20.Bxd5+ Kh8
Now I believe 21.Bf4 would be dandy for White – develop a piece, screen out the Rf8, connect the White rooks. After White’s actual choice, there’s abruptly some danger of his king’s light-squared hiding place becoming exposed. Pondering that, he made a game-ending oversight.
21.e6 Bc6 22.Qxc4? Bb5 23.Qb3 Ng4+ 24.Kh1 Rxf1+ 25.Kg2 0-1
Obviously not a masterpiece, though I like the decision to go into a line where my d-pawn hangs with check.
The downside was that this kind of result cemented my addiction to violent swindle attempts. Nowadays when I try it, it usually ends badly.