In Battlebots’ heyday (i.e. when they were on television), there were some fascinating machines, and then there were the wedges.
Wedges are shaped like a cheese wedge. A wedge just moves at a high speed and tries to run up underneath its opponent, functioning as a ramp and sending the other bot flying and flipping. (Preferably onto or underneath the arena’s built-in implements of destruction.) Some wedges added weapons of their own, but they were largely ornamental. In my estimation wedges were popular because they don’t require much thought. Make wedge, drive straight at opponent. Zzzz.
At the other end of the Battlebot spectrum stood Donald Hutson. Hutson created Tazbot, which was a unique, spastic monstrosity that didn’t look like a threat to win it all, but was simply fascinating to watch in combat and much harder to beat than you might have guessed. Hutson also created the more refined Diesector, which was just the coolest superheavyweight bot. A gaping pincer maw and two arms like sledgehammers. Much operator skill required, but 1000x more entertaining than a wedge.
Morozevich is the Donald Hutson of chess.
Morozevich is currently in Bosnia doing the same thing to a bunch of mere 2600s.